The most skilled artists, making a game that belongs to its players.

A small remote studio building a roguelike deckbuilder — where every card, every creature, every screen has to feel handcrafted and alive.

Great games come from small teams with big ambitions. No corporate layers. No AI art. Just a tight crew of real artists obsessed with getting every detail right.

Our game is unannounced, but the vision is clear: deep strategy, striking art, rich lore, and a world players want to live in.

The engine is built. Systems are in place. Now we need artists who'll bring this world to life.

This game isn't being built behind closed doors. We plan to develop alongside our community from day one — a dedicated game portal where players track their stats, compare decks, discover cards, and grow their bounty as they climb. Every win will count. Every player will have a story.

Indie. Staying indie. Answering to players, not shareholders.

Now hiring:

Fully remote. Best talent, regardless of where they are.

If you're an artist who wants to shape a game from the ground up — not inherit someone else's style guide, but help create one — this is your chance.

Get in touch → hello@asya.games


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